# Ludum Dare 45

# Hey guys!

It’s been 4 years since I’ve last entered a game jam! [Ludum Dare 29 - 34](http://ludumdare.com/compo/author/danidre14/) had game after game from me.
> Then school took away my time…. 😔

> Until now! Highschool’s finally over! 😄

*****

I’ve spent the July/August holidays learning, and have made [**this**](https://danidre.com) website. A great improvement from the [click and drag website](https://danidre14.wixsite.com/danidre14) I made back when I was 14.

Thus, I finally have somewhere to host all the multiplayer games I hope and dream of making. 😛

But, there’s only one problem… **flash is dying!** 😪

%[https://www.youtube.com/watch?v=DuNYJ0KZWhk]

Inevitably, I soon learned and adopted Javascript and HTML5 canvas, as it was very similar to ActionScript2.0; so I began working on my own *game engine*, which includes:

- my fully functioning and resizable/scaleable canvas panel
- my own audio system
- my own Highscore API (for users with accounts on my website)

# So...Ludum Dare?

Yes! I’m excited and ready to finally participate in Ludum Dare once again! **I’m in!**

Additionally, I'll be teaming up with [AXLplosion](https://twitter.com/AXLplosion)! He will be creating all the art for the game. 😃

# tools tools TOOLS:

- **Software/Engine:** Pure Javascript + HTML5 Canvas (I want to learn another engine but haven’t gotten there yet. Maybe Unity? Haxe?)
- **Sprites/Art:** [@AXLplosion](https://danidre.com/u/AXLplosion/)
- **Sound effects:** SFXR/BFXR/JFXR: (Very, very, basic sound effects)
- **Game Music:** LMMS/FL Studio/Bosca Ceiol/PixiTrack:
I’m probably going to download free music and sound effects (if I use music at all) 🤣

# Streaming?

I don't know the outcome and what to expect, but I plan on streaming the process.

Be sure to follow me on [Twitch](https://www.twitch.tv/danidre14) and turn on notifications so you get alerted when I go live.
